Blog Posts

What you should not miss about Blender 2.8 beta

Published: Jan. 20, 2019, 11:18 p.m.   #Blender #Blender 2.8

It is about 2 months since Blender 2.8 beta was released and it's packed full with new features. You should definitelly checkout the official "What's New in Blender 2.80" page for more information about the most important features. You can also checkout this awesome video to see an quick overview ... Continue reading →

tags: Blender, Blender 2.8

Tileable Stone Fan Pattern Texture

Published: April 9, 2015, 11:09 p.m.   #Blender #Texturing

Hello guys! Recently I spent a day trying to figure out how to do a tileable fan pattern texture. After lot of tweaking with array modifiers I finally managed to create a texture! I have done so many mistakes, so I hope I have learned something too :D. Go ahead ... Continue reading →

tags: Blender, Texturing

Animated Fire Particle using Substance Designer 4.4.1

Published: July 30, 2014, 1:36 p.m.   #Substance Designer #VFX #Fire

This is just a quick post. Still work in progress update. In this video I show a little preview of what I am currently working on. I used Substance Designer 4.4.1 for creating this particle effect... Continue reading →

tags: Substance Designer, VFX, Fire

Labyrinth 3D Lite is now live on Google Play!

Published: Sept. 5, 2013, 11:35 p.m.   #Unity3D #Game Engine #Making Game

Hello guys! Finally there it is! My first game in Unity 3D. The game is called Labyrinth. You have a ball and by tilting your android phone you can control the movement. There are 12 levels to play. First I started creating the labyrinths completly by hand in blender, after ... Continue reading →

tags: Unity3D, Game Engine, Making Game


BlenderFreak is a Django powered website about Blender, game engines and a bit of programming which also serves as portfolio presentation.

Pavel Křupala currently works as Technical Artist in the game industry and has huge passion for CG, especially Blender.

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