Blog Posts
Tiger - Blender 2.8 Eevee development test by Daniel Bystedt
Published: March 4, 2019, 8 p.m. #Blender #Blender 2.8 #EEVEE #Development Test
Daniel Bystedt's next demo using Blender's 2.80 beta realtime viewport renderer EEVEE! Continue reading →
tags: Blender, Blender 2.8, EEVEE, Development Test
Node Editor Tutorial Series in production
Published: Feb. 6, 2019, 6:30 p.m. #Python #Tools #GameDev #PyQt5 #Node Editor
Hi! When I was working on my rendering engine and some tools for gamedev and VFX in 2017, I've decided to create tutorials about making tools and publish them on YouTube. I was using Python and PyQt5 heavily and had an interesting idea of creating some foundation for node editor … Continue reading →
tags: Python, Tools, GameDev, PyQt5, Node Editor
What you should not miss about Blender 2.8 beta
Published: Jan. 20, 2019, 11:18 p.m. #Blender #Blender 2.8
It is about 2 months since Blender 2.8 beta was released and it's packed full with new features. You should definitelly checkout the official "What's New in Blender 2.80" page for more information about the most important features. You can also checkout this awesome video to see an quick overview … Continue reading →
tags: Blender, Blender 2.8
Tileable Stone Fan Pattern Texture
Published: April 9, 2015, 11:09 p.m. #Blender #Texturing
Hello guys! Recently I spent a day trying to figure out how to do a tileable fan pattern texture. After lot of tweaking with array modifiers I finally managed to create a texture! I have done so many mistakes, so I hope I have learned something too :D. Go ahead … Continue reading →